Necromancers received a lot of mechanic changes which most would probably consider fixes of broken behavior.- The swing delay does no longer affect when the pet will cast a spell.A single slot instant cast “Spell Queue” has Critical shot provide enemy target with 15 seconds of immunity critical shots. – Critical Shot only checks for targets engaged in melee. – Implemented realm abilities Long Shot and Volley – Vanish additionally makes the infiltrator undetectable for two seconds – Can additionally purchase Viper and Strike Prediction – Gains Mastery of Stealth based on stealth spec – Divine Intervention replaces Battery of Life as purchasable realm ability – Can additionally purchase Mastery of Concentration and Perfect Recovery – Cure Nearsight at 20 heal spec (6 second fixed cast time) and 40 heal spec (3.5 second fixed cast time). – Both instant heal spells have a reduced cooldown. – Both single target spec heals cost less mana and have a shorter cast time. – Static tempest stun duration has been reduced to 2 seconds (instead of 3 seconds) – Can additionally purchase Mastery of Concentration, Static Tempest, and Vehemant Renewal – Level 34 staff style is now a back positional with a 60% snare for 15 seconds. – Given a buff-line in the Rejuvenation specialization that procs group heals from melee attacks – The single target spec heal costs less mana and has a shorter cast time. – Can additionally purchase Thornweed Field and Strike Prediction Highest level buff will be active at any given time. – Armor Factor (AF) buff co-exists with other buffs. – Increased damage (Table increase from 19 to 21) – Increased specialization points from 2.0 to 2.5 per level. – Endurance range has been increased to 2000 – Can additionally purchase Anger of the Gods, Vehement Renewal, and Wrath of Champions – Can additionally purchase Reflex Attack With each hit there is a 10% chance of proccing a 25% snare. New Frontiers charge realm ability not implemented. – Dual-wield defense penetration now 25% bonus instead of 50%. To assist another player's groundtarget, see groundtarget macros above.– Gains Stoicism (passive 25% crowd control reduction) at level 34. macro MA /macro X /assist %t = This makes a square that says 'MA', that when pushed makes another square that says 'X' that square will be an assist macro for who you have targeted (%t). macro x /assist (name) = This makes a square that says 'x' and will assist the character named, giving you their target. macro GTA /groundassist %t = This makes a square that allows you to target a friendly player and set your groundtarget to where theirs is set (very useful if you know the guy next to you is doing a ton of damage with their groundtarget but you can't quite get yours to the same spot on a keep wall). macro (distance in number) /groundset (number again) = This square will have the number on it and give you a ground target at that range for fast ground targets. For example you cannot have one button that does /assist %t AND /s I'm assisting %t. Macros cannot do more than one command at a time like they can in other games (edit this if innacuate). This will give the player a square icon that will be marked 'E' and when put on a hotbar and clicked/activated, will then '/say Enter Exit' allowing for quick keep and tower entrance/exit. macro - A command that allows for typed (slash) commands to be activated in one button (square Hotbutton).Įxample: /macro E /say Enter Exit.
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